• H_dev@lemmy.mlOP
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      14 days ago

      Let me know what you think of the demo, looking forward to your feedback

      • pryre@lemmy.world
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        3 days ago

        A bit of constructive feedback, I hope (noting that I’m not in game dev, so plenty of respect where it’s due)!

        • The movement and interactions are quite impressive, the scale of options for climbing and traversing was more than I would have expected.
        • The sheer number of input combinations was a bit overwhelming. It felt like I was constantly forgetting button combos, or ow to detach from ledges, etc. overall there may not be an issue, but leaning a bit more to contextual options may help new/inexperienced players.
        • sometimes it was difficult to know what movement options were possible. Some traversal options were very clear (fixed cameras helped in some locations), but others had me trying to wall-run in spots that would not allow it (as far as I could tell). Having visual indicators, such as scrape marks, or more consistent use of the fixed camera may help, but just some ideas.
        • the combat felt ok, but leaning towards being “slash and run”. A block or party would be good to help with situations where the player is backed into a corner. If that option exists, then my mistake, but that probably leans on point #2 with so many button combinations to learn that I just missed it.
        • controller support didn’t seem to work out of the box, some features did, but I couldn’t jump or attack on however my setup was configured. Maybe a bad/weird control scheme on my end.
        • visuals were good for what was present, and the level layout was interesting. I can’t say that I’m a fan of the “collapsing building” vibe. To me, it seemed like there were walls or roofs or environmental features missing in some spots. No necessarily bad, but it sometimes didn’t feel like I was in a real/inhabited world.

        Overall, it seems like a great basis for a good game, and the artwork, visual theme, and animations we’re all quite good. I hope the full release is does well for you, and great work on all the effort that it must have taken to get even this far!

        • H_dev@lemmy.mlOP
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          2 days ago

          thank you so much for playing my game and know that your feed back and simple fact you played my game means the world to me, Im planning on making a practice level for people to get a hang of the controls and parkor, as for the combat I admit that youre very correct, making parry mechanics is difficult but Ill try my best to incorporate them and im also working on controller support, again thank you so much for taking the time to play and review my dream game.

          • pryre@lemmy.world
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            14 hours ago

            Happy to have taken the time, and I’m glad the feedback was appreciated. I respect the effort that you’ve put in so far (more than my game projects). Good luck on the rest of your journey!