I’m working on a simulation toy, and I want to model wind on my world/levels.
I’m currently using playrho (a box2d fork) with gravity set to 0 to model a top down view.
I assume the wind will be represented as a vector field. But I’m unsure what method to use to get this field.
Could someone point me in the right direction? Should I be looking at the navier-stokes equation? Does anybody know of any relevant tutorials?
Thanks in advance!
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