Hi all :)
I’m interested in learning to develop a multiplayer game that is hosted with a single central server. With all the anti-hype around Unity, I thought I’d try out Godot instead.
I’m looking for learning resources on this. All I have found so far was centered around player-hosted multiplayer games, which is not what I’m looking for. Think about Diablo or Path of Exile where they have one or multiple servers managing the game and players. That is what I’m looking to learn doing.
I think more precisely:
- database synchronisation
- client synchronisation
- interpolation for movement/effects
- delta compression
- server-side game state management
Game-wise, I’m looking to develop a multiplayer platformer.
I’m a backend software developer with a couple years in, so advanced guides are nothing I’m afraid of.
Thanks for your input :)
io_uring
is weird; previously I wouldn’t include this. On the client side it isn’t needed, but that depends on how much code you share between server and client). Packet framing and serialization are really easy to do yourself and most existing tools (which usually do generate code anyway) have weird limitations or overhead.