Changes
  • Urn give up time reduced from 75s to 60s

  • Urn bounty reduced by 10% (unreduced for trailing team)

  • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3

  • Kill comeback bounty values increased by 8%

  • Street Brawl: All ability and item range/radius values are reduced by 10%

  • Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%

  • Opening Rounds: Spirit Power increased from +4 to +7

  • Arcane Surge: Fixed various cases with the bonuses not working

  • Apollo: Disengaging Sigil velocity increased by 50%

  • Apollo: Disengaging Sigil velocity’s vertical:horizontal ratio changed from 1.5:1 to 1:1

  • Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied

  • Apollo: Disengaging Sigil T1 changed from “+30 Damage” to “Gain +25% Fire Rate and Bullet Speed for 8s”

  • Apollo: Disengaging Sigil T2 changed from “Gain +30% Fire Rate and +50% Bullet Speed for 10s” to “On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit”

  • Apollo: Disengaging Sigil T3 changed from “On Player Hit: +2 stamina restored and reset Air Jump/Dash limit” to “Recast within 4s”

  • Apollo: Flawless Advance now allows Apollo to parry during it

  • Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%

  • Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration

  • Bebop: Sticky Bomb T3 changed from “On Cast: +5m Move Speed and +20% Fire Rate for 5s” to “On Cast: +5m Move Speed and +25% Debuff Resistance for 6s” (applies retroactively)

  • Calico: Gloom Bombs melee resist debuff now stacks additively

  • Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s

  • Calico: Gloom Bombs melee resist now applies on impact rather than explosion

  • Calico: Return to Shadows damage increased from 140 to 150

  • Calico: Return to Shadows T2 damage increased from +65 to +75

  • Calico: Return to Shadows T3 heal increased from 350 to 450

  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2

  • Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35

  • Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)

  • Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25

  • Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon

  • Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s

  • Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)

  • Grey Talon: Bullet damage growth reduced from +1.0 to +0.85

  • Grey Talon: Rain of Arrows cooldown increased from 22s to 23s

  • Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s

  • Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet

  • Holliday: Powder Keg various improvements to the launch angels, velocities and feel of casting

  • Holliday: Powder Keg now starts with 2 charges

  • Holliday: Powder Keg Charge Time increased from 3.5s to 7s

  • Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4

  • Holliday: Powder Keg T2 changed from “+58 Damage” to “+1 Charge”

  • Holliday: Powder Keg T3 changed from “+2 Charges and +0.4s Displacement” to “+100 Damage, +0.5 Spirit Scaling and -5s Charge Time”

  • Holliday: Fixed various issues with placing bounce pad on elevated areas

  • Holliday: Bounce Pad landing radius reduced from 12m to 9m

  • Holliday: Bounce Pad T3 changed from “+68 Stomp Damage and Improved Spirit Scaling” to “+0.7s Stomp Stun” (only triggers from Holliday)

  • Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration

  • Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown

  • Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended

  • McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)

  • McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25%

  • McGinnis: Fixed some rare cases where Heavy Barrage would stop working

  • McGinnis: Heavy Barrage DPS reduced from 22.5 to 21

  • Paige: Rallying Charge distance for max amp reduced from 350m to 250m

  • Paige: Rallying Charge T2 increased from -30s Cooldown to -50s

  • Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5

  • Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5

  • Pocket: Bullet damage growth reduced from +0.2 to +0.16

  • Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s

  • Pocket: Affliction now does half damage on objectives

  • Seven: Bullet damage growth reduced from 0.337 to 0.24

  • Seven: Power Surge T3 reduced from +12s Duration to +10s

  • Seven: Storm Cloud now hits breakables

  • Shiv: Killing Blow now has +30% more cooldown whenever it does not execute a player

  • Silver: Lycan Curse cooldown increased from 40s to 70s

  • Silver: Lycan Curse T3 no longer heals

  • Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60%

  • Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%

  • Victor: Aura of Suffering radius reduced from 9m to 8m

  • Victor: Aura of Suffering T3 now also increases radius by +1m

  • Victor: Fixed some client performance issues when using Aura of Suffering

  • Victor: Shocking Reanimation cooldown increased from 230s to 240s

  • Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s

  • Victor: Shocking Reanimation T3 increased from +150 Damage to +175

  • Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0

  • Warden: Bullet falloff reduced from 20m->58m to 18m->47m

  • Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63

  • Warden: Alchemical Flask T2 reduced from +40 Damage to +35

  • Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%

  • Warden: Willpower spirit scaling increased from +0.5 to +0.8

  • Warden: Binding Word T3 reduced from -18s Cooldown to -14s

  • Warden: Last Stand lifesteal increased from 65% to 75%

  • Warden: Last Stand T2 increased from -30s Cooldown to -35s

  • Warden: Last Stand T3 increased from +3s Duration to +4s

  • popcar2@piefed.ca
    link
    fedilink
    English
    arrow-up
    4
    ·
    24 days ago

    “I’ve seen enough. Nerf Shiv.”

    “But sir, Shiv is pretty bad right now”

    “NERF. SHIV.”

    • Holytimes@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      24 days ago

      Urn fights are functionally just street brawls. Where shiv is an absurdly strong dominator. Its his ideal environment.

    • Platypus@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      24 days ago

      Shiv was kinda op ngl. He has crazy sustain and very consistent damage output, which lets him absolutely dominate urn fights; alt fire is a ridiculously powerful movement tool, making him hard to chase or escape; and killing blow is the biggest percentage health reduction in the game in a moment with lots of max hp creep. He’s hard to play so will always suffer from deflated win rates, but in the right hands he’s a monster right now.