• 19 Posts
  • 39 Comments
Joined 2 years ago
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Cake day: July 12th, 2023

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  • Couple thoughts as a Wraith main:

    The ammo + spirit ammo is a really good combo for some characters like wraith.

    The 2 main risks are:

    • If you’re facing a tough lane and die you lose the stacks so you should play a bit safer.
    • Not as strong in duo lane since you’re not getting as many secures/denies most likely.

    I’m thinking of putting it back in my build to free up a gun slot (removing basic mag) but haven’t done it yet since I’d need to switch a mid/late game item to replace titanic mag.



  • TrippyFocus@lemmy.mlMtoDeadlock @sopuli.xyzDeadlock 01-12-2025 Update
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    5 days ago

    Think all of these were expected at least by the streamers I follow so not too surprised.

    Think there’s a few changes they want to make that are a bit more complex which is why they’re no longer doing a major patch every 2 weeks.

    I’m interested to see what those are since it feels like they’ve tweaked soul mechanics enough and it’s in a good spot, there’s still some OP characters but nothing crazy, etc.

    My guess is they’re going to start to add the lab hero’s to the full roster and that’ll possibly start to have cascading effects they want to be able to focus on.





  • They’ve nerfed this a bit recently but still feel likes it’s pretty solid. I play wraith/support Ivy and take it on both since being able to melt guardians/walkers quickly is good.

    Wouldn’t say it’s a must have since there’s a lot of characters where this isn’t a huge benefit for their playstyle.

    I typically sell it mid/late game since once the walkers are down you’re probably wanting something else and are getting to the point where you’re running out of open slots but for 500 it’s good value.



  • I feel like the core gameplay mechanics are near finalized so we won’t see huge changes in soul mechanics to the degree we have been. Probably still small to mid tweaks for a few months.

    I haven’t played hero labs (don’t get as much time to play in general with being a dad now lol) so might be off a bit but would think most of those characters move to the main roster during the first half the year.

    I expect more skins and some kind of progression tied to skins at some point in 2025 to help with retention. I don’t worry as much about the steam charts as some do with it being a playtest but I do think they can’t let the player count drop too low. I select the “high quality” option for queue or whatever it’s called and while it takes a little bit for a match mine have been good so I’ve been happy.






  • I really like the wraith ult rework, fits Wraiths aesthetic better.

    Feels a bit more fair, it no longer just holds them in place with 0 counterplay available and instead smashes them into the ground right away. But it gives them silence and disarm for a bit longer than the original ult so you have a bit longer to make a play but it’s more of a chase now.

    The maxed out ult also only gets a max of 2 players as opposed to the aoe hold that was possible before, overall probably a healthier way to have it work.





  • Think they wanted to dissuade from the death ball meta that was happening where teams would group up and just take walkers 1 by 1 because of the soul sharing changes and the increase in souls gained per kill.

    The walkers weren’t really that hard to take down that way and there wasn’t much downside.

    Now with the lower sharing %, lower gained per kill, and buffs to walkers resistance based on the number of attackers it balances things back to where you don’t really want more than 2 in a lane for long until end game team fights.



  • Lot in here people we’re asking for

    • merged matchmaking, everything is “ranked” now.
    • can queue with group, seems there’s a solo queue preference option tho
    • mmr is also hero based to a degree so if you’re trying a new hero you’ll be at a lower mmr game
    • walker resistance buffs when multiple attackers
    • last flex unlocks at 1 shrine 2 base guardians killed

    Lot more I haven’t got to



  • TrippyFocus@lemmy.mlOPMtoDeadlock @sopuli.xyzRank Rebalancing
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    2 months ago

    After 8 matches today I’ve noticed a much better match quality than the last 2 weeks.

    The previous week was nearly unplayable with every match having 1-2 players just 0-10 feeding making things impossible for one of the teams.

    Today pretty much every match went 40+ minutes and didn’t have anyone that was clearly overmatched. I’m in a region with a high player count so I’m sure that helps.