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Joined 8 months ago
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Cake day: December 9th, 2025

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  • "You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from id games.“Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost-effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know.”

    I’m no expert, but ya doy. Microsoft’s play to pursue low-cost, high-return recurring revenue by shoving their extraordinarily talented single-player studios (Rocksteady, Arkane) at OBVIOUSLY terrible live service titles is bad enough on its own but is also a telling reflection of the executive mindset (this goes for Sony too). Profit is king, data is infallible, and development talent is best directed at our behest and is easily expendable when needed.

    Let game devs do what they want. Some games will fail, but jesus, not at the scale and volume that they’re failing at right now.




  • I like the Dualsense a lot at its best, but I go through roughly a controller per year probably. One of them something with the rumble loosened. Not noticeable in some games, but when I was playing Returnal it sounded like a jackhammer. Another the sticks got…sticky in a way that was really distracting. Stick drift on another, and my current one the right arrow stopped working. I had to re-map it to the left stick click to play Infinite Wealth, and other games like Elden Ring just won’t work with it.