I still use TortiseGit just for merge conflicts. The editor is more intuitive to me.
I still use TortiseGit just for merge conflicts. The editor is more intuitive to me.
I could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.
Emphasis on “little”.
This makes me feel a little better, but I’m still interested in switching to Stride. But my Unity project kinda relies on Final IK, and I haven’t found an alternative yet.
Not quite sure what I’ll do. I’ll keep playing with Stride or maybe other things for the time being I guess.
I think I saw a comment on github about that. It’s definitely something that someone is working on.
2013 I think. And yes, I was looking to target Android with a 3D game.
I might’ve overreacted a bit. I sometimes get that way when I’m sleep deprived and anxious about unrelated things.
I was fine with the meme. It’s perfectly valid. I was just reacting to the “you can justify your decisions to yourself” part which came across to me as a bit overly-judgmental.
I don’t have to buy shit. My games aren’t popular enough to meet the threshold. But my point is I started before before Godot was released. I accumulated a collection of tools and assets that can’t simply replace. And blaming the people who got screwed by a policy that wasn’t in the agreement they accepted isn’t helping anyone.
There was no real alternative back when I started using Unity.
Know any good resources about how to port over a Unity project I already spent countless weekends on?
Know any decent alternatives? I use ccleaner occasionally only to quickly clear out unused and temporary files.
I use ssd for everyday use, but sync my files to a larger internal hdd as a backup/archive. I even occasionally sync all that to an external drive just to be extra safe (Because it would be a disaster to lose all the random stupid bullshit I’ve accumulated over the years).
Houdini is pretty cool. I can make assets with it that I never would’ve had the patience to make by hand.
Blender is the obvious choice, and a longtime favorite of mine.
If you have money, I also like Houdini Indie.