• 0 Posts
  • 418 Comments
Joined 1 year ago
cake
Cake day: June 5th, 2025

help-circle
  • But you recompiling the kernel into whatever you need means it’s no longer the same immutable distro, it’s a fork of said distro. Whoever is actually using that immutable distro has their kernel restricted. You said restricting the kernel is not compatible with open source. If we talk about the average user an immutable distro means exactly that, it restricts the users access to the kernel. The average user doesn’t know nor should know how to make their own custom kernel.

    You’re just fear mongering with what ifs. If you fart you may shit your pants. Does that mean you’d be afraid to fart for the rest of your life or would you think that’s stupid and you’re not going to worry about some baseless hypothetical? What would you tell the person who’s telling you to be afraid of farts?



  • Reading it back I think I’ve might’ve come across as defending the decision. I am and I’m not. I do think what Sony is doing is stupid and in the simple digital vs physical argument they shouldn’t be getting rid of physical. That said, I think the real problem that people are feeling but maybe not being able articulate isn’t getting rid of physical, it’s getting rid of what physical represents. For the PS physical media is an alternative to the PS store. It gives customers some control over the pricing because if the digital store price is too high they can go and see if they can find a physical version for cheaper (or make it cheaper by buying it full price and then selling it after you’re done). It also gives them a product instead of a license (though even that is getting somewhat questionable when the physical disc no longer contains the product but just the license to access the product), which is a stark contrast to the PS store where Sony will happily revoke your licenses if you don’t do exactly as they say.

    Without the physical option Sony gains effectively complete control over the pricing of PS games and how the sold licenses get used. Had Sony approached this from the perspective of the consumer they should’ve seen that to go digital only they need to do more than just go digital only. This is a hypothetical but I imagine there wouldn’t have been any real controversy if Sony had announced two more things with the digital only announcement. Open up the platform to third party storefronts (realistically that along would’ve shut up most people because now everyone is giddy at the thought of Steam coming to the PS) and give consumers (some) digital ownership of purchases done from the PS store such as being able to transfer your license to another user. You’d still get physical media fans being upset but that would be nowhere near as big of a outcry as what Sony is currently getting.

    But Sony went with the MBA number crunching solution which I described before. Who cares what the customers want as long as the balance sheet looks positive.







  • Hell, the 360/PS3 era games are still peak, IMO.

    I recommend you look at GTA5 comparison videos between PS3, PS4 and PS5. There’s a massive jump in overall graphical quality coming from PS3 to PS4, less so from PS4 to PS5 unless you look at specific things like shadows and reflections. The reason the jump is smaller from PS4 to PS5 except in those two areas is because we’ve essentially hit a dead end with rasterization. You can pump up the fidelity but the improvements are so marginal that unless you a direct side-by-side comparison you probably can’t tell the difference. So what makes those two exceptions so special? That’s raytracing. The reason PS4 shadows and reflections look like ass compared to PS5 is because PS5 can do raytracing. But it kinda sucks at raytracing because raytracing was still in its infancy when Xbox and PS were putting together their hardware for this gen. They pretty much had to do a last-minute pivot into raytracing because Nvidia came out with the 30 series and showed raytracing is actually commercially viable. The current gen is still largely stuck behind rasterization with some raytracing sprinkled in for nicer shadows and reflections.

    And that’s why I’m excited for the next gen even though I’m not going to buy any of the consoles. I’m excited because the next gen will be designed with raytracing in mind and I think proper dynamic lighting is going to the huge generational graphical leap that we didn’t get with the current gen. There’s no reason to be excited for the next gen consoles themselves, but there’s a reason to be excited about the hardware update.







  • Because the goal isn’t to create a game, it’s to make an interactive movie or at best a “passive game”. You give commands and then you watch your character try and do them. To give them some credit it’s not the worst idea in the world, it’s miles better than the game world shit Google tried to do. But knowing Microslop they’ll fuck up the implementation in a spectacular fashion.


  • Don’t get me started on the survival genre where 99% thrown into it are nothing more than just games with superficial survival elements. I’m going to stop myself right here before I write a whole essay on survival games. I’ll talk about crafting instead.

    I think the issue why most crafting games feel the same is because crafting, as the process of putting things together, isn’t particularly fun especially when done in repetitions. I imagine most people don’t enjoy putting together IKEA furniture, but even the ones who do probably won’t find it enjoyable when you’re putting together the same piece of furniture for the 10th time. That would be in game crafting in a nutshell. You’ll be repeating the same moves over and over and over until all that is left of the crafting process is tedium. Factor in that for developers that would mean making a minigame within a game and it becomes pretty apparent while developers prefer to not implement the process of crafting into games. So what can developers do to replace the process? There are two options. You give players the tools to automate crafting and that’s how you get the factory builder games. The other option is to rip out the entire process and you get “in menu crafting”, which is what 99% of not factory builder crafting games use. Since crafting boils down to 1) find materials 2) craft the thing and you remove step 2 all you have left is step 1 and that again is not something you can do in a particularly interesting way. That leads to almost all crafting systems feeling the same.

    I don’t think developers are copy pasting the systems, I think there’s just not a lot of design space unless you tip your toes into tedium.


  • I know kids steal or fake ids but yeah not a reason imo to not card people hah

    This whole post exists because the need to card people and then use that card to verify that person and how it opens up the door for your identifiable information getting stolen.

    The child would need to get the app and have it verified (id and face scan, bank logins).

    How would that work, be around to verify with the app or something?

    The way your proposed solution works is that the verification process is asynchronous. The government verifies the identity in the app and then the app is used to verify identity elsewhere. Those are two separate steps that don’t happen in succession. There’s bound to be some time between the two steps if for no other reason than for the government to push the new key into third party databases (because if it uses the pull method then you’ve reintroduced government tracking. That means there’s a timeframe where person A verifies themselves, gives the key to person B and then person B uses the key until it expires. Now you need to start building in safeguards to prevent keys from leaking from within the app.

    I’ll ask a counter-question since my point was is it really preferable to parents parenting. How complex (which increases how costly the development will be) and how inconvenient does it have to get for you to consider that perhaps parenting is a better solution? Because I’ll also add this, this solution doesn’t prevent “bad parenting” because a bad parent can just identify themselves and let children use their identification to bypass whatever the kids want to bypass.


  • Now you’ve got a system without oversight. A child just needs an adult key and everything gets bypassed. And before you think it won’t be done, I know from my childhood children who used their older sibling identification to buy alcohol without the older sibling even knowing it was being done. Kids are creative and they will find a way to bypass something without oversight. That arguably will put them in even greater danger because while kids are creative they’re not that great at assessing dangers. For example a bad actor could give keys to kids and then use that same key as blackmail to control them.


  • And how would that app verify you’ve given your actual age? Now you need to deanonymize yourself to that app and while random sites might not know who you are the app does and the app also knows every site you visit (that requests your age).

    So no, that’s no longer anonymous. In practice that’s just your government (as that’s the most likely source of authority to verify your age) tracking what you’re doing on the web. Is that really preferable to parents parenting their children?