I guess stealing the hard work of “the woke” is based af or something
Just your typical internet guy with questionable humor
I guess stealing the hard work of “the woke” is based af or something
This for real?
Albion Online has a fully player-driven economy (or at least had last time I played it, back in 2022, prolly still does)
You can play it almost entirely as a gatherer, crafter or merchant (auction houses/markets are local to the cities they’re in), avoiding combat nearly everywhere. It does put a lot of emphasis on PVP tho, but at least the areas/maps where that can happen are clearly marked. Higher level materials are only found in these pvp maps, though it can take quite a while until you can even start gathering them.
AFAIK, all gear that drops from dungeons can be crafted as well. Nothing is character bound and being on red or black maps means that you lose all your stuff being carried on death.
Story and worldbuilding wise, ES6 has a very bleak future ahead. Emilio Pagliarulo, the de facto director of Starfield and lead writer, has shown that no hole is deep enough that he won’t dig it further down when it comes to lack of quality and consistency. Not that Skyrim’s main story was good, but it was certainly better than Starfield’s. There’s also the disturbing indifference of “the world” to everything happening around it. Literally nothing you do in Starfield affects anything outside its own storyline. Hell, shooting up in the air or using fucking space magic in the middle of a city generates no reaction from npcs if nobody is hit.
It certainly sold a lot. Bethesda once claimed to have over 10 million players across all platforms. Even if we assume half of those were using gamepass, that’s still 5 million sales.
Of course, if you compare it to Fallout 4’s first 6 months, with reported 12 million sales on day-one, that’s a significant letdown.
Starfield is a very real “could have been”, if only [
happened. ]
Reading it like that, the loop sounds straight off Diablo 1 on PSX. Get quests, head to the dungeon, loading screen, wipe the floor, loading screen, wipe next floor, back to town, loading screen, turn in.
That kind of loop is not bad in itself, but Bethesda applied it to the wrong type of game.
I never figured a reason to even bother with multiplayer in NMS, except maybe to speed up base building. The only real challenge of the game is surviving the first hour, even on hardcore/permadeath.
Yours is one of the most well deserved downvotes. Dude got paralyzed, literally cannot walk or stand anymore, received the exoskeleton (which was paid for in full by a fundraiser back in 2015) and the company simply decided “nah, we don’t touch anything older than 5 years”, knowing full well that this is NOT a disposable device and that Michael would need it for the rest of his life.
Keep in mind Lifewalk, the company behind the exoskeleton, didn’t even try to come up with a public bullshit reason to deny maintenance to a device that they knew full well would be used for the rest of the person’s life, or upsell a newer model.
One shit update is all it takes, just ask CrowdStrike and Microsoft
You might be interested in reading the Unix Haters Handbook. I mean, that the command to install a backport so easily allowed you to remove core packages without a… Better warning, is an old complaint
I know for sure that palworld does not promote good sleeping habits in any shape or form, at least not to my addicted ass
The game during loading screen isn’t a “game mechanic” per se, which is why I think it was patented back then. Completely ass backwards that it could be patented, but there’s that.
As for the overhead arrow for navigation, I wasn’t aware of that one. Was that from EA? I think it can be argued that’s not a “game mechanic” either, because it’s not “an essential component of the game”
It’s pretty much the same thing, but with a longer grind towards the final levels. Legendary bosses (jetragon, frostallion, centaur knights) were bumped to lvl 55, there’s a couple of “alien” pals from semi random, timed events (meteorites), and a “final” dungeon as an offshore oil rig, which is filled with max level syndicate goons that can kill you really fast, but there are many places you can stay where their AI will effectively break. The game crashing while you’re there is a much, much worse enemy
Of course they do! It’s those weird white boxes that nerdy nerds nerd about with numbers and shit
While Microsoft is not a target right now, if that patent for ground-flying mounts is used (which I doubt it will, given it’s too recent and widely used by older games), Palworld can just point at World of Warcraft Burning Crusade as prior art and it suddenly becomes MS vs Nintendo.
“Multiple patents”
Specifies none
Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I’m really curious to what these patents are.
What really annoys me is the endless stream of scam, “earn money fast with 1 simple trick” ads
It’s literally a scam every single time and trying to report those fall into deaf ears (or blind algorithms) because hey, they’re paying to be shown, why should any high ranking executive care? “Oh, I can’t be held responsible, sorry!”
Kurumin Linux, which was a Brazilian distro based on Knoppix. This was back in 2006 or so, and that was my first hands-on experience with Linux.
I don’t fully remember whether everything worked out of the box, I think it connected to the internet no problem (cable), but what amazed me was:
1 - It ran off the CD drive without needing to install anything 2 - It had loads of preinstalled utility software 3 - Less than 700MB
Gimme a fucking keyboard instead of extra screen size
Brainfuck is named after… uh, something