Just your typical internet guy with questionable humor

  • 15 Posts
  • 498 Comments
Joined 1 year ago
cake
Cake day: June 22nd, 2023

help-circle
  • Better title: Kadokawa employees are reportedly “optimistic” about the takeover. Subtitle: Kadokawa owns FromSoftware

    Kadokawa suffered a ransomware cyberattack earlier this year, but employees were left disappointed by the response from current president and CEO Takeshi Natsuno.

    As a result, employees are said to be “thrilled at the prospect of an acquisition by Sony”, according to a new report from Japanese outlet Bunshun (via Automaton).

    HAAHAHAHA, Oh The Onion, you guys are… It’s not The Onion… (for anyone that doesn’t get it, PSN has been hacked a couple of times)

    Anyway, the “thrill” comes from the expectation that the current Kadokawa leadership will get the boot from the acquisition.








    • Pathfinding still sucks and people abuse that for bosses, building walls or whatever to glitch them. The good-ish is that this has been mostly fixed for base working pals, they’ll either work in place or teleport to the thing where they’re supposed to work. Sometimes they may still drop “inside” foundations, so you gotta remove/add them again from the base bench.
    • Enemy AI still sucks - same applies for your combat pals’ AI. Attack, wait, maybe move a bit, repeat. They don’t dodge or attempt to move except when positioning for an attack.
    • Happens more often with online play. Playing offline is a lot more stable regarding clipping issues
    • I think those are mostly fixed

  • ackshually 🤓

    One of the patents was for seamlessly transitioning from one type of ride to another, as it happens in Legends Arceus, ie: jumping into the water while riding the stag will automatically change to the giant piranha. The irony here is that palworld lacks anything like that, you never transition between 2 different mounts without player input. The closest to that is using some pals as gliders, but you’ll just get back on your feet once you touch the ground or water.

    Another patent was for throwing stuff at enemies in order to begin combat. They’re all hard reads, mostly because they read like they’re describing how Legends Arceus works in minute detail.





  • It’s time to return to the roots, to the C programming language CPU specific Assembly language

    Fix’d

    Joke aside, the answer to most of your questions is “because people with money said so”. As to why programs lag despite computers being more powerful, because shitty programmers and a general “BLA is cheap” mentality, where BLA is processing cycles, RAM, storage, network speed, etc. Funnily enough, the “program using everything the hardware offers” is an old complaint, as even Unix was considered a cancer during the 1980s, mostly by people whose computers did nothing but run very specific LISP code.

    C is not without its flaws, just like every other language. Teaching it over whatever the market desires may not necessarily make better programmers, nor better programs for that matter.

    I look at how programming has changed (…) it was all for the benefit of giant companies or the government.

    Giant companies first, govt second and as a side effect, as govts tend to be veeery slow in adopting certain computer related stuff. I suspect the main exception would be intelligence/espionage agencies, but they also much prefer others doing shit programming, makes their job easier.



  • Before even thinking about “which engine”, “which language”, people need to train and master the fine art of being aware of their own competence level.

    The second is being fully aware that your first game will likely suck and that not everything you make will come out as you dreamed.

    The third is knowing where and when to stop, especially regarding features. Many visual novels, effectively the simplest game to make regarding programming logic, die out in early access because the single dev decides to add a new character one too many times, forgetting there’s supposed to be an overall story to be told. Yes, feature creep is a problem even in fucking visual novels.

    To be fair, you can go places knowing pure Javascript ever since HTML5 became widely adopted, back in 2012 or so. There’s a variety of engines and frameworks, including for 3D games (Three.js and Babylon.js are the most known) and every major OS has a native web viewer, so you’re not stuck to fucking electron.



  • World of Warcraft is the absolute winner in my case. I have no idea on actual numbers, given 99% of my time was in private servers, with a very brief stint on official. Only one of those private servers is still around, with my character from Warlords of Draenor times still there.

    Outside that, probably Skyrim (many hours playing pirate versions, modding it with more lethal combat, more lore-friendly armors and “actual” civil war, among other things). I wonder how many hours I’ve spent on Dwarf Fortress, as I’ve only played the freeware version, starting with 0.34, before trees had height.