

Fine as “Human Entity №094456345 is able to differentiate water and land. Context requirements [12 ref]. RTTX. END_MSG”?
Yes, in this sense textures are completely swappable :)
Fine as “Human Entity №094456345 is able to differentiate water and land. Context requirements [12 ref]. RTTX. END_MSG”?
Yes, in this sense textures are completely swappable :)
Those horizontal lines are “waves”. They look better when there are more of them on the screen.
Avoid small “made for [something]” distros. Use something as mainstream as possible. Debian/Ubuntu/RedHat. Select something that you like from these.
My keyboard has a few modes of backlight. Most of them are crazy shit without any purpose. I can’t disable them programmatically as their shitty shitware doesn’t work under Linux. So after every reset/turn-on I cyclically run through those blimping abominations of backlight modes.
I miss old IBM or Mitsumi keyboards that were just keyboards.
This is a turn-based game in the WW2 setting and maps were completely modern-like in that period. Dull and boring.
Moreover – I’m a programmer, not an artist. So I try to use any nuance that helps me improve aesthetics but doesn’t require actual draw-design-art-thing. It might be “doesn’t matter” but most people won’t even give a game a chance if it would be boring-looking. And it won’t be a very good game anyway – I work alone and my abilities are limited.
I really can’t afford to skip on those little things.