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Cake day: January 9th, 2025

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  • Gonna agree with you for opposite reasons. The combat in the postgame dungeon, Costlemark I think. The one where you can’t use any healing items, it was a worthy challenge.

    The other postgame dungeon, the platforming one was, was way better than many final fantasy challenges like jumping rope and dodging lighting.

    Special mention for the incredible soundtrack, the Matoya’s Cave remix especially.

    But ya everything before the postgame, the umm main game I guess, was ridiculously short. Imagine FFIV ending when you drill into the underworld, or FFVI ending when the the world breaks, that’s what the story in FF15 feels like. As soon as you depart to the next continent you get rug pulled by a time jump that takes you to the final boss 🫠






  • Amen, I am equally puzzled.

    Truly some of the worst FF decisions all in the same game.

    Why is the key to the postgame dungeon a piece of undifferentiated loot? Why did the game allow me to accidentally lock myself out of the postgame by selling it?

    Why is the story is a low effort clone of Star Wars?

    Why set FF12 in the world of FF:Tactics but make no reference to it?

    Why, oh why, an all-women-race of playboy bunny girls in lingerie and heels?

    That being said, programming your own teams’ AI is peak jrpg wish there was more of that. This baby got thrown out with all that dirty bath water unfortunately