Ahh yes, my poor Whitestar Calathea that gets a spider mite infestation every few months is definitely proof of this. Always the same one. Never anything else around it.
Ahh yes, my poor Whitestar Calathea that gets a spider mite infestation every few months is definitely proof of this. Always the same one. Never anything else around it.
Love the old school retro vibes! I’ve used OBS for screen capture before, but I’ve heard good things about Davinci as well.
Ah that’s cool! I look forward to seeing your updates then! Have you seen the other spin off games like Paralives and Life by You? It might be interesting to see what kinds of stuff they’re lifting from sims and where they are expanding/changing things.
Looking awesome! This makes me want to install Sims again honestly. Loved those games. Are you planning on going in that life sim genre?
It’s on sale right now on switch (which is where I played the first as well) but not on steam.
I played through Far: Lone Sails and really enjoyed the light puzzle and management of the machine. It was super atmospheric and I really loved the game overall. It was a perfect casual game that really absorbed me into it. Going to play the sequel as well soon.
I haven’t played Outer Wilds but from what I know of it it should be similar. The Forgotten City is based on real world history though which was pretty interesting and it’s much more compact than what I’ve heard of Outer Wilds. It look me maybe ~7h to finish it fully, but can definitely be done faster too.
What a beautiful overachiever! I wouldn’t even be mad if it didn’t produce any fruit.
I played through The Forgotten City and really liked it! It’s a time looping puzzle game where you have to unravel the mystery of a strange city before every day it collapses into ruin. It really sucked me into the story and I could forgive a bit of the jankiness in the actual gameplay. The characters were all interesting and were very interconnected which made the whole thing feel quite alive. I didn’t love the ending (there are technically multiple but I managed to get the canon one on my play through), it was okay but a little out of nowhere, everything before that was good.
Take a look at Dredge! It’s a creepy horror-ish game where you play as a fishing boat. There are some creepy elements at night but it’s fairly causal overall. I really loved the atmosphere and light story elements as well as the fun fishing games that is the majority of the gameplay.
I live in an apartment so my gardening is limited to containers on my balcony as well as a million tropical houseplants. I finally figured out what grows best in my conditions of scorching hot in the morning and nice and cool in the afternoon out there. I’m growing a fig and a dwarf citrus as well as a blueberry bush that is finally not hating the spot I put it in! Otherwise it’s a bunch of succulents out there.
I’m hoping one day to have a real garden but for now I’m having fun with what I can grow both indoors and outdoors.
Honestly, Elden Ring. I kept a small notebook on the side to write down all the different bits I didn’t want to forget. Clues and quests and stuff like that. There were so many things if you pay attention and take care to try to piece together. It was really fun to come across something many hours later and then pull out the notebook to find my notes on it.
I really like watching ChristopherOdd and Gab Smolders. Odd plays a lot of tactical games and popular titles. Gab tends to do more indie and horror but also does some popular games on occasion.
I did a int/dex build as well and loved it. I used the Demi Human Queens Staff and Moonveil Katana upgraded to the max, I may have switched the staff at some point but that took me very far. You should also look into the FP physik tears, especially the Cerulean Hidden Tear + Magic Shrouding Cracked Tear which makes it so easy to blast off some big spells for free and high damage. I especially recommend using it with the Comet Azur to wreck bosses right off the bat.
Interestingly I’d say Elden Ring is the most forgiving when it came to the “death penalty” you mention compared to all the other titles. There were far more rest points and things were so much more interconnected so you can stroll through/around most of the enemies to get back to where you died. Not always but a lot of times.
Also I found that really using your summons (especially mimic!) really helped with the difficulty. Also using magic makes life way easier. A lot of people just tend to go for the pure melee build which is making life really hard for yourself.
Also navigating the UI with a controller is really rough (I tried playing this on my switch… did not go well). But the concept was cute so I hope they fix up some of the issues!