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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Keep in mind that many math teachers are incompetent at their jobs - some of that may have had little to do with you.

    Though you are correct that math does involve patience, a willingness to fail often until you eventually get it right, and a logical progression of steps where at each stage you keep track of the results of previous steps.

    I’m saying that you can most likely do it! Though it may be frustrating, especially at first, while you sharpen those skills that math should have taught you but bc of cheapening out in education, you may have skipped over. It’s all up to you now though… my advice is that even if it takes you 10 to 100 times longer than someone else to do some little thing, so the fuck what, the important thing is that you can do it! (And if you practice, it gets a heck of a lot easier over time) I love this quote (from C.S. Lewis):

    Don’t judge a man by where he is, because you don’t know how far he has come.






  • I mean… you are not wrong, but to put on my debate hat (for the funsies:-D) I suppose the counter-argument is that since they made it so that the ga(t)cha system is itself irrelevant (at least, in the earlier days of the game, before Power Creep became rampant), they seemed to feel like that was the way to keep the game “balanced”. It might also go over better in Japan than the more Western world where people might less like this idea of something that is unattainable. Oh, and one REALLY crucial detail is that you can straight-up exchange irl cash for any particular character that you want (well, any OLDER one, while the absolute newest ones are only available by the gambling approach that offers no such guarantees). Those sales only come every so often each year, but with them you can have your guarantee - and e.g. if you pull your desired character in the meantime, then you can select someone else, whoever you want in the list. Also iirc (some of?) the paid banners offer a “guaranteed 5-star”, though it lacks GI’s system where (eventually) it is the particular 5-star that you pulled for. There is also a second, subscription system where you pay to support the game each month and get increased basically stamina-style rewards, and you select 7 characters where you are guaranteed to get one of those.

    So there is a “pity”, technically, just not available at all for F2P, and instead comes in the form of a P2W purchase opportunity.

    I heard that GI was really bad, but also that was like several years ago, and it has been cleaned up significantly since then. And some banners much worse than others - particularly weapons ones iirc? - where like you get this 5-star weapon and then nobody who can use it. Ofc this is biased, listening to the stories of people who decided to leave it, rather than stay and git gud:-).

    It does look gorgeous though, which is kinda weird for a mobile game imho but so long as processing power can keep up…


  • The only live service game I have and likely will ever allow myself to play is Another Eden, ostensibly a mobile gacha but unlike any others in that genre (and yet… not entirely if you know what I mean:-D - it is less predatory than any modern game that allows in-app purchases that I’ve ever even heard of but that aspect is not entirely absent from it). It hits the JRPG nostalgia feel for being a spiritual successor to Chrono Trigger and Cross, made by some of the same developers actually, and the artwork and music especially are just gorgeous.:-D

    And ironically, many people complain bitterly that they want it to be more like GI, with a pity system. Never mind that the gacha can be irrelevant here as you can do everything purely with the free characters (and more effort, especially JP-style i.e. heavy grinding), the FOMO salt is real, and I see now that games are just giving the people what they want, regardless of whether that’s good for them or not. On the one hand it keeps further game development going, and people are free to spend how they please, while on the other there are horror stories of people dropping hundreds or even thousands of dollars (I think even USD $ currency), while having little to show for it in the end.

    Predatory is predatory, and while on the one hand I’d love to check out GI someday, on the other I just don’t think I could stand the gacha elements in it. It warps and twists EVERYTHING it touches, e.g. increasing pressure to make waifu/husbando portraits that objectify both women and men in it, and leads to content that looks visually appealing but in Another Eden at least, has not been tested and is not “fun” to play.

    The funny part is that originally I had to choose between GI and AE, and I am so glad that I went the way that I did. Although probably better to avoid any such gacha at all in the future.:-|


  • Some thoughts:

    If there is something you see that is missing - particularly documentation - then perhaps that is an excellent place to start? The older devs may have just been waiting for someone like you to come along and could be ecstatic to hear that you want to make that. Maybe they used/continue to work together in a company or are old friends or sth and did not need that, so you could break the project wide open, making it easier for everyone who comes after you, possibly also changing the very culture of the project and encouraging the more senior devs to write documentation as well, as they make new things or solidify an existing foundation before extending into new territory. And there are so many forms of documentation - Pre/Post conditions, listing dependencies/interactions, plus overall description of assumptions made - that even if some of that exists, the project could perhaps still benefit from adding more, especially from the perspective of a newer team member.

    Do not neglect the “people” side of things - maybe try to connect to some of the more senior devs on Discord or wherever they are first? Like on the plus side they could give you pointers, tell you what you can ignore, send you links to documentation that would have been hard to find on your own, etc. Seriously: imagine spending 6 months writing documentation for an enormously-complicated aspect of the code (like a major, central class + all of its dependencies), only to see the entire thing discarded & replaced, and you find out only then that it was always intended that way from the start. (still not a deal-breaker, b/c most of that “6 months” would be you learning stuff and getting familiar with generalities, so not entirely wasted, yet not entirely productive either if you could have been told to have picked a different entry point into the project) While on the minus side, if you see that they are just flat-out idiots, then you can abandon the project now and move on - that is a thing that can happen, and it is better to know ASAP than to only really be confronted by that a year or two in.:-(

    Perhaps also consider your “fit” for the specific project. If you are good at many things, but not at the specific things involved there, then there will be a greater cost for you to work in that area, and you will spend more time “learning” and less time “contributing” (plus, how much time will people be willing to devote to helping you do the former, when you have done none of the latter yet?). Ngl, depending on the number and styles of languages involved - e.g. a script that calls an optimized C++ library that then feeds data into making an SQL query that uses a REGEXP into a database that has literally zero documentation anywhere… and so on - and your prior amount of experience with each of them, could take a good several YEARS to catch up, as only a side-project. Even if your expertise could help them - e.g. if you are great at UI/UX while the senior devs are more full-stack but almost exclusively focused on the back-end side - there is still the matter of you needing a way to deliver your contributions to them, i.e. understanding the existing codebase enough to be able to modify it to implement your ideas.

    I hope this helps!:-)


  • For one thing, stop using debit cards on the internet. Credit cards do not take the money out of your account first, thus offering you an additional layer of protection, and many like Discover in the USA are known for offering $0 liability for unauthorized purchases. They can be more of a hassle to use like they may call your mobile number to check on a suspicious purchase, but at this point it seems you want that level of paranoia. Don’t miss a rent (or any important) payment bc you have nothing left in your debit account to work with! (Even if it is added back quickly, will it be handled quickly enough?)




  • I recall a story - sigh, from Reddit - where a business owner tried to sell products online for lets say a flat $2.00 USD that includes tax, while his competitors were trying to sell similar for like $1.96 without tax included. He couldn’t stay in business, b/c people just mindlessly sort by the lowest price & immediately went for that (years ago, before everything needs to be checked if it is a cheap knock-off).

    I’m not saying that you can’t fight the system, but it is hard - there is resistance. Stupidity is a real force of nature, as is greed, and self-centeredness, etc.

    Which is all the more reason they need to be fought against - the mere act of going against them improves you, compared to just going with the flow.:-)