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Cake day: August 18th, 2023

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  • I dunno, I get the risk of people not knowing what a referenced game is or building expectations, but there’s also the risk of a generic description being lost in the vast sea of indie games. Looking at the description they have.

    Pixel Washer is a cozy, zen-like game where you play as a cute piggy power washing beautiful pixelated worlds. Wash sprites, upgrade your power washer, and find hidden secrets.

    That’s great for the steam page description, but it’s not exactly an elevator pitch. You’ve got seconds to make an impression before people move on, so it better be a strong one. If you start with “Dark Souls but 2D”, even if someone might not know what Dark Souls is, a lot of people will and there’s at least a chance that, given they like Dark Souls, they’ll take a minute to look more at your game. For better or for worse, there are very few people who will give a game a look without some point of reference point for potential enjoyment. There’s just too much stuff out there now to expect people to stumble upon your game with no prior interest.



  • I think we generally agree, but I worry that a new platform couldn’t do more than GoG+Lutris already do. Perhaps, though, it could be done with a reputable foundation.

    And the lawsuit is more or less what I was radio referring to with Steam’s price rules. I would definitely be on board with striking the requirement for publishers to offer the same price on all platforms at the same time.

    On that note, though, I wouldn’t take the whole case at face value, as I think parts of it are pretty frivolous (unless they prove that Steam is actually actively stifling competition and, you know, not just a decent platform that entered the space first.) I also think it’s silly to point out Epic’s lower commission rate since they’ve been giving out free games like candy and actually making third party games exclusive to their platform in a very clear attempt to compete with Stream. There’s absolutely no guarantee that they won’t raise their commission once they have a foothold in the market (though I do concede that their licensing terms for Unreal Engine have remained fairly reasonable).


  • On the one hand, yeah it’s absolutely important not to idolize any company, because they have no sense of loyalty or generosity. Telling yourself otherwise is a guaranteed path to disappointment.

    On the other hand, of all the shit sandwiches we’ve been served, Steam is one of the fresher ones. Though they developed Proton for their own benefit, it’s pretty undeniable that it has made gaming on Linux way more viable than it has ever been, and it’s open source. I mean no shade to FOSS solutions like Lutris, but having paid developers work on a project full-time certainly has its advantages.

    I do think that the concerns about Steam’s pricing rules are valid, as are gripes with its DRM for first party games. But, overall, they’ve brought a lot of convenience to PC gaming that is hard to find elsewhere in the gaming world.



  • I definitely agree, but that’s true of any system. The particulars of the pitfalls may vary, but a good system can’t overpower bad management. We mitigate the stakeholder issue by having BAs that act as the liason between devs and stakeholders, knowing just enough about the dev side to manage expectations while helping to prioritize the things stakeholders want most. Our stakes are also, mercifully, pretty aware that they don’t always know what will be complex and what will be trivial, so they accept the effort we assign to items.


  • Honestly a little confused by the hatred of agile. As anything that is heavily maligned or exalted in tech, it’s a tool that may or may not work for your team and project. Personally I like agile, or at least the version of it that I’ve been exposed to. No days or weeks of design meetings, just “hey we want this feature” and it’s in an item and ready to go. I also find effort points to be one of the more fair ways to gauge dev performance.

    Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.

    I’m not really sure how this relates to agile. A good team listens to the concerns of its members regardless of what strategy they use.

    A neverending stream of patches indicates that quality might not be what it once was, and code turning up in an unfinished or ill-considered state have all been attributed to Agile practices.

    Again, not sure how shipping with bugs is an agile issue. My understanding of “fail fast” is “try out individual features to quickly see if they work instead of including them in a large update”, not “release features as fast as possible even if they’re poorly tested and full of bugs.” Our team got itself into a “quality crisis” while using agile, but we got back out of it with the same system. It was way more about improving QA practices than the strategy itself.

    The article kinda hand waves the fact that the study was not only commissioned by Engprax, but published by the author of the book “Impact Engineering,” conveniently available on Engprax’s site. Not to say this necessarily invalidates the study, or that agile hasn’t had its fair share of cash grabs, but it makes me doubt the objectivity of the research. Granted, Ali seems like he’s no hack when it comes to engineering.


  • Windows into I went to college for development and decided to check out this Linux thing. At the time, I wanted something as different from Windows as possible, so I went with Ubuntu with Gnome 3 (I know) for about a year. Tried out Fedora, couldn’t get my sound to work and accidentally uninstalled the desktop environment trying to fix it, slunk back to Ubuntu, tried out a Debian briefly, and eventually ended up on Linux Mint with Cinnamon and KDE.

    At one time I really wanted to try a bunch of stuff and probably would’ve hopped a lot more if Fedora didn’t shatter my confidence, but nowadays I want as little disruption between machines as possible. I have to use Windows for work, so I keep my Linux setup pretty vanilla so I don’t miss features between the two very much. I’ll probably still play with other distros every now and then on old laptops, but I’ve fallen into a “if it ain’t broke” mindset with my daily machines.