That would be a much better comparison if it was artificial intelligence, but these are just reinforcement learning models. They do not get inspired.
That would be a much better comparison if it was artificial intelligence, but these are just reinforcement learning models. They do not get inspired.
It is difficult though. Godot has been in development since 2007. It was not FOSS until 2014. It is still way behind Unity and Unreal Engine in many ways, which have been around since 2004 and 1995 respectively.
Take it from godot themselves, they have a list of missing features for AA/AAA developers: https://godotengine.org/article/whats-missing-in-godot-for-aaa/
Sorry but if large teams could pick up Godot and make next-gen games with it just like that, they would. You can’t. You can find absolutely stunning looking projects from solo creators in Unreal Engine. Sure you have assets from the asset store. That’s the point - you don’t have to reinvent the wheel.
You’re not wrong that creating FOSS technologies is a worthwhile pursuit. I think what you’re missing is how massive a game engine is. The average game development company simply cannot be creating its own engine or forking Godot to create a game in.
It requires a large company dedicated to engine development and tooling, and at least a decade of development, to create a worthwhile engine. If you want to make a game, fronting that development with a decade of engine development is not financially sensible. This issue is not one that game development companies can fix.
That said, if Godot meets your game and team’s needs (or reasonably close to where you can reasonably develop the engine further to meet them), go for it. But it’s not realistic for most developers.
You have no idea what you’re talking about my guy. First off, Godot has been in development since 2007. That’s 16 years ago. Secondly, Godot started in Codenix, a consulting company that made money by licensing then-closed-source Godot. They only made it open source in 2014 - 7 years into development. This is a company that made its money through selling a game engine, not through making games. Thirdly, Godot receives funding from massive companies (e.g. they received $250k in funding from Epic Games in 2020). Fourthly, Godot is not up to par with Unreal Engine or Unity. It’s NOT a viable game engine for many games being developed.
Edit: also, I’m not a milennial. I’m a zoomer. No, I’m not too young to have an opinion on this, I’ve been making games for 15 years.
You’re not listening. It’s not that it’s hard (although it definitely is), it’s literally just infeasible financially and time wise. You cannot spend millions developing an engine unless you are a large AAA studio. You can’t pull up your bootstraps your way into making a modern game engine within the budget you have to make a game.
As for Godot:
It’s not “the easy route”. Making a game engine is a tremendous investment these days. If you are making anything other than a game that looks like early 2000s or earlier, you need a pretty capable engine that takes years to develop. That’s on top of the time it costs to make a game, which is also typically years. Not to mention that your proprietary engine will have subpar tooling and make your game development slower.
For anyone but industry giants it’s not feasible to make a modern engine. Unless your game is not aiming to play and feel like a modern game, you have to run with an off-the-shelf engine.
You aren’t paying creators, you are paying executives and middlemen.
Happily, not really. I pay for YouTube Premium, but I don’t like the monopoly they have and disagree with a lot of their decisions. I’d rather have a different economic system.
But yeah, I’d be willing to pay for the subscription in that case, even if I end up pirating most everything to get a better service.
Does it? Haven’t seen that and am in the European Union
That would be cool, but there is no good way to donate directly to the people contributing to the media you consume.
Like I said, subscriptions barely matter for the artists on those projects. Actors and animators generally get no royalties from streaming.
I wish there was a way to support the production, actors, writers, vfx artists, animators, etc. of good shows adequately while getting the piracy experience. This system really just fucking sucks. Even if you pay exorbitant amounts to streaming services, the people that made the art get jack shit.
In the case of GDPR it is not just for simplicity. It’s because companies that operate in the EU need to provide those protections to all EU citizens, even those across the pond. You cannot check if someone is an EU citizen so if you operate in the EU you effectively need to treat everyone like an EU citizen.
Just a small note, universal healthcare isn’t an EU thing and not really adopted properly across the EU’s constituent countries
Coincidentally a friend of mine did this with frogs just the other day and I got sent a dozen frog facts and images
If you get it, purge and update your cache. It still works.