Because improving visuals is an easily quantifiable task, but improving gameplay requires creativity and risk-taking, neither of which are compatible with the AAA business model.
That’s what the publishers keep saying, because it distracts from the real issue. (also- 3D artists, 2D artists and graphics programmers aren’t doing gameplay systems…)
The real reason is the monetization of play, if they make things too fun, you’ll keep playing some osingle player game instead of their expensive live service titles.
They make everything bad to try and prop up those live services.
Focusing too much on image detail improvements over game play is definitely a problem that most AAA games have.
Because improving visuals is an easily quantifiable task, but improving gameplay requires creativity and risk-taking, neither of which are compatible with the AAA business model.
That’s what the publishers keep saying, because it distracts from the real issue. (also- 3D artists, 2D artists and graphics programmers aren’t doing gameplay systems…)
The real reason is the monetization of play, if they make things too fun, you’ll keep playing some osingle player game instead of their expensive live service titles.
They make everything bad to try and prop up those live services.