- Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.

- Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don’t split souls)
- Troopers no longer increase their bounty by 20% at 8 minutes
- Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
- Neutral Creeps now give 5% less souls

- Troopers now take 28% more damage from Guardians
- Walkers damage vs players increased by 10%
- Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian

- Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes

- Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out

- Biased Urn delivery locations moved slightly closer to neutral positions

- Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
- Walker armor loss over time now happens at 16m instead of 14m
- Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
- Mid Boss Rejuv Trooper Health increased by 30%
- Fixed Troopers resistance against Base Guardians not working properly

Misc building changes (not gonna copy all)

[ Weapon Items ]

- Close Quarters: No longer grants +85 Bullet Shield Health
- Close Quarters: Now grants +5% Bullet Resist
- Restorative Shot: No longer grants +7% Bullet Resist
- Restorative Shot: Now grants +90 Bullet Shield
- Restorative Shot: Now procs on orb shots for NPC heal value

- Melee Charge: No longer grants +1 HP Regen
- Melee Charge: Weapon Damage reduced from 12% to 10%
- Long Range: Long range Weapon Damage reduced from 40% to 30%
- Long Range: Now grants +10% Weapon Damage
- Berserker: Bullet Resist increased from 7% to 9%
- Active Reload: Now grants +50 Health
- Slowing Bullets: Spirit Power increased from +5 to +6

- Sharpshooter: Long range Weapon Damage reduced from 70% to 50%
- Sharpshooter: Now grants +20% Weapon Damage
- Alchemical Fire: Now grants +1 Sprint
- Heroic Aura: Cooldown reduced from 32s to 25s
- Intensifying Magazine: Time to reach Max Damage reduced from 3s to 2.7s
- Toxic Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health

- Shadow Weave: Detection range increased from 18m to 22m
- Glass Cannon: Health loss reduced from -15% to -12%
- Frenzy: Low HP bullet resist increased from 45% to 55%
- Lucky Shot: Fixed it causing proc effects to roll twice whenever it procced
- Silencer: Now grants +12% Spirit Resist
- Vampiric Burst: Cooldown reduced from 34s to 30s



[ Vitality Items ]

- Extra Health: Weapon Damage increased from 6% to 7%
- Healing Rite: Duration increased from 19s to 20s (total health restored unchanged)

- Bullet Armor: Bullet Resist increased from 25% to 26%
- Return Fire: Duration reduced from 7s to 6s
- Healing Nova: Now grants +6% Ability Range
- Combat Barrier: Fire Rate increased from 6% to 7%
- Debuff Reducer: Health increased from +75 to +125
- Healbane: Healing reduction increased from -40% to -45%
- Reactive Barrier: Restores 1 stamina on proc
- Spirit Armor: Spirit Resist increased from 20% to 22%
- Divine Barrier: No longer grants +8% Ability Range
- Divine Barrier: Now grants +6 Spirit Power
- Restorative Locket: No longer grants +5 Spirit Power
- Restorative Locket: Now grants +25% Melee Resistance

- Metal Skin: No longer blocks melee damage
- Debuff Remover: Debuff Resistance increased from 35% to 40%
- Debuff Remover: Cooldown reduced from 48s to 45s
- Veil Walker: Ammo increased from 12% to 15%
- Veil Walker: Weapon Damage increased from 10% to 15%
- Fortitude: Health increased from 365 to 400
- Lifestrike: Bullet resistance increased from 8% to 10%

- Soul Rebirth: Removed from the game
- Inhibitor: Slow reduced from 25% to 20%
- Siphon Bullets: Now grants +15% Weapon Damage
- Phantom Strike: Now grounds any flying targets on impact (similar to how Slowing Hex used to work)


[ Spirit Items ]

- Ammo Scavenger: Duration increased from 35s to 45s
- Mystic Burst: Now triggers on your base damage, rather than how much the target receives

- Slowing Hex: Now uses Enduring Spirit as a component
- Slowing Hex: Now gains +10% Spirit Lifesteal and +75 Bonus Health
- Slowing Hex: Spirit Power reduced from 5 to 4
- Slowing Hex: No longer grants +1 Sprint
- Slowing Hex: Damage reduced from 70 to 40
- Withering Whip: Bullet Resist reduction reduced from -14% to -11%
- Withering Whip: Cooldown reduced from 22s to 18s
- Withering Whip: Now deals 50 Spirit Damage
- Decay: Now grants +1.5 HP Regen
- Decay: Now grants +8% Ability Duration
- Decay: Healing reduction increased from -50% to -70%
- Decay: Bleed Damage reduced from 3.1% to 1%
- Decay: Cooldown reduced from 45s to 33s
- Improved Cooldown: Cooldown Reduction reduced from 16% to 14%
- Improved Cooldown: Spirit Shield improved from 75 to 100
- Improved Cooldown: Now grants +10% Ammo

- Superior Cooldown: Now grants +15% Ammo
- Improved Burst: Now triggers on your base damage, rather than how much the target receives
- Improved Burst: Max HP damage reduced from 9% to 8%

- Magic Carpet: Now grants +10% Ability Range



[ Hero Changes ]

- Abrams: Reverted Melee attack speed reduction
- Abrams: Shoulder Charge can now again use left/right strafe to slightly change direction
- Abrams: Shoulder Charge now carries momentum at the end of the charge
- Abrams: Siphon Life spirit scaling increased from 0.3 to 0.36
- Abrams: Infernal Resilience Damage Regen reduced from 15% to 14%
- Abrams: Infernal Resilience Damage Regen duration increased from 18s to 20s
- Abrams: Infernal Resilience T3 reduced from +8% to +7%
- Abrams: Fixed an issue where Seismic impact would travel more downwards instead of the facing direction

- Bebop: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
- Bebop: Sticky Bomb damage gained per hero kill reduced from 5% to 4%
- Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor’s debuff)
- Bebop: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
- Bebop: Sticky Bomb now has 2x cast range when used on allies
- Bebop: Hook damage reduced from 40 to 10
- Bebop: Hook damage now has spirit scaling of 2x
- Bebop: Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

- Dynamo: Now gains 1% Bullet Resist per Boon (0->14%)
- Dynamo: Fixed Quantum Entanglement sometimes not moving you to the destination properly
- Dynamo: Singularity now deals 1.5% Max HP in the base ability
- Dynamo: Singularity T3 increased from 3.8% to 4%
- Dynamo: Singularity Base DPS reduced from 60 to 45

- Grey Talon: Base bullet damage reduced from 27 to 24
- Grey Talon: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
- Grey Talon: Falloff range rescaled from 22m->58m to 18m->54m
- Grey Talon: Rain of Arrows strafe distance with stamina reduced by 30%
- Grey Talon: Charged Shot hitbox size reduced by 20%

- Haze: Bullet Dance no longer hits 2 targets
- Haze: Bullet Dance now grants +30% Fire Rate
- Haze: Bullet Dance now allows you to use items during it
- Haze: Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate

- Infernus: Catalyst slow reduced from 40% to 35%
- Infernus: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%

- Ivy: Watcher’s Covenant Fire Rate spirit scaling increased from 0.2 to 0.3
- Ivy: Watcher’s Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3

- Lash: Ground Strike can now be cast while on the zipline
- Lash: Fixed interaction between Mirage’s tornado and Death Slam
- Lash: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)

- McGinnis: Mini Turrets DPS reduced from 60 to 40
- McGinnis: Mini Turrets health reduced from 20% max HP to 15%

- Mirage: Bullet size reduced from 6 to 5
- Mirage: Tornado speed reduced from 20m to 18m
- Mirage: Torando Lift Duration reduced from 1.1s to 1s
- Mirage: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

- Paradox: Bullet velocity increased from 411 to 525
- Paradox: Time Wall no longer has charges
- Paradox: Time Wall no longer deals 10% Max Health Damage
- Paradox: Time Wall cooldown reduced from 37s to 25s
- Paradox: Time Wall T2 is now Deals 10% Max Health Damage
- Paradox: Kinetic Carbine Max Damage Amp increased from 85% to 100%
- Paradox: Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)

- Pocket: Barrage spirit scaling increased from 0.4 to 0.5
- Pocket: Light melee damage increased from 63 to 75

- Vindicta: Base bullet damage reduced from 15 to 13
- Vindicta: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
- Vindicta: Stake duration increased from 1.75s to 2s
- Vindicta: Flight T2 reduced from +8s to +6s
- Vindicta: Crow Familiar tick rate changed from every 0.5s to every 1s
- Vindicta: Assassinate starts at 25% power instead of 50% power

- Viscous: The Cube health regen now scales with spirit at 0.2
- Viscous: Goo Ball down dash ability moved from T3 to base ability
- Viscous: Goo Ball size now increases with range upgrades (doesn’t affect collision with world)
- Viscous: Fixed some hit detection issues with Goo Ball

- Warden: Now has +1 Sprint
- Warden: Bullet Velocity increased from 213 to 290
- Warden: Last Stand now goes on cooldown if you die or the ability is interrupted while cast
- Warden: Last Stand T3 no longer grants unstoppable during channel
- Warden: Last Stand now grants +50% Spirit Resist during channel

- Wraith: Telekinesis cast time increased from 0.6 to 0.7
- Wraith: Telekinesis damage reduced from 200 to 175

- Yamato: Shadow Transformation now affects the grapple time speed
- Yamato: Shadow Transformation duration increased from 4s to 6s
- Yamato: Shadow Transformation no longer prevents death
- Yamato: Shadow Transformation now grants +60% Bullet and Spirit Resist
- Yamato: Shadow Transformation now heals for 30% hp (done after the dispel)
- Yamato: Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session)

    • jabathekek@sopuli.xyz
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      2 months ago

      There’ve been so many times where a team is wiped but one of them has it; then it’s again 1v6 lol.

    • simple@lemm.ee
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      2 months ago

      More like good riddance. What an annoying item to fight against

    • TrippyFocus@lemmy.mlOPM
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      2 months ago

      Yeah saw that, RIP first item removed from the game. Wonder if it was just too difficult to balance around.

  • MentalEdge@sopuli.xyz
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    2 months ago

    More Grey Talon nerfs. Love to see charged shot hitbox shrink. It felt like a power slash with stupid range for a bit there.

    Haze can use items while Ulting! No more “fuck forgot to activate unstoppable” and maybe you could now hit an incoming abrams charge with slowing hex to keep ulting?

    Infernus fire buildup nerf.

    Paradox significantly changed. Time wall doesn’t use charges anymore, carbine buff, and the swap is now SUPER fast.

    Pocket buff!! And they join Yamato as the only character with a higher base melee damage!

    Goo-ball size now scales with range?!

    Holy shit, Yamato! She’s no longer immortal, but now her transformation duration is extended by each kill???