It’s a little boring, it seemed unfinished at launch, the performance wasn’t great, and the developers have since claimed that it’s the players who have it all wrong. There’s an interesting story in there somewhere but the game is flawed. When the developers are slow to acknowledge the issues and make updates, I think it causes a lot of players to be apathetic about the game.
In contrast, CD Projekt and Hello Games knew their games were bad at launch and kicked things into gear almost immediately. No bullshit excuses and they kept pushing updates until the games were good. Both are pretty much a case study on how to recover from a bad launch.
It took them literally years to make Cyberpunk anywhere near to properly finished and it still doesn’t have a lot of features they promised pre launch. Similarly with No Mans Sky.
Starfield came out 3.5 months ago. It wasn’t great at launch but it was fucken light years better than Cyberpunk. Bethesda have released a coupe of small-ish bugfix updates and have announced plans to release new content from February. So far they’re no worse than the two examples you listed.
I mean, Bethesda’s PR response has been much, much worse.
Telling players “actually, the game isn’t boring”, is not just condescending, but also a dumb way to make sure the conversation about the game is about how boring it is.
And Emilio going on a rant about how people “don’t know why the game is the way it is”, is not just condescending and unprofessional, but also makes it sound like he is soft admitting the general complaints about it being boring are true.
Also, it doesn’t help that the game is kinda boring…
They didn’t meant it “isn’t boring” in the sense that apparently the entire anti-Starfield bandwagoners have taken it. The quote they’re referring to is this:
“when the astronauts went to the moon, there was nothing there. They certainly weren’t bored”
The point being, whether you agree with them or not, whether you think they succeeded or not, is that the emptiness and scale is supposed to make you feel small in the vast ocean of space.
And an individual feeling butt hurt about negative reviews of the game they have worked on for many many years is hardly surprising. Unprofessional sure but again he wasn’t saying that people’s opinions were wrong, just that the armchair generals were out in force pretending they had any inkling as to what went on during the games development, how much effort went into certain aspects (eg the ever-popular “it isn’t optimized” claim by brainless dorks who just parrot what other brainless dorks have said).
The game is fine. It’s not their best but it is not their worst either. It launched in way way way better shape than FO4, ESO and FO76 at launch. It is playable by most people on PC and consoles, unlike Cyberpunk at launch, and actually has a relatively complete story and endgame, unlike No Mans Sky at launch.
I put in about 70 hours so far but moved on because there were so many other games I wanted to play. I will likely revisit it if they improve things in 2024.
Sure, I get the point about it wanting to make you feel small and what not. But it was still a dumb way to say it, PR speaking. Now all the headlines get to be “Bethesda says game isn’t boring”. That’s not a good way to steer the conversation about your recently released to mixed opinion game.
And Emilio’s reaction, regardless of it was surprising, justified, or whatever, is clearly him talking about the games reaction. So saying that people dont know why “it is why it is”, it reads like he’s trying to distance the conversation from “how it is”, which again makes for terrible headlines and also sounds suspiciously like he is conceding that the negativity has merit.
It’s cool you like it, you do you. But Bethesda’s PR game has been hot garbage.
I wouldn’t say I liked it but I certainly didn’t hate it. It was OK. I’m hopeful they’ll fix it.
The PR has been fine. The reaction from people online, and the click bait headlines some gaming news sites have used, speaks more to their desire to shit on Bethesda because …. Well I don’t know, but I’d say it’s partly because Bethesda deserves a bit of shit, and partly because Microsoft own them and a good percentage of vocal gamers have a massive hate boner for MS.
The fact that Cyberpunk is being compared to Starfield is utterly laughable. That game was in a league of its own at launch. It’s not even close.
Cyberpunk was really good by the time the 1.5 patch came out. I think it was about a year. No Man’s Sky took at least that long as well. It takes time.
My point is neither one of them tried to defend their poor launches and they sure as hell didn’t say it was the players who just didn’t understand the game. They set to work trying to make it right.
Cyberpunk is one of my favorite games. No Man’s Sky didn’t click for me, but I recognize that it’s a pretty polished game these days.
I think the biggest issue with Starfield is the things they are saying in response to poor reviews and legitimate criticism. It’s not even just bugs. The thing that drove me crazy was the inventory management and menus. You spend so much time on those screens and they are clunky. Here’s a thing that a lot of players have a problem with and the developers defend it as something that works as designed. It’s the same thing with the boring, empty planets, although that one doesn’t bother me so much. The first Mass Effect game was the same way and it was still great.
What’s the Starfield mod for inventory? I haven’t been playing or really keeping up with the game since launch. I put several hours in and it was interesting, but I figured I would wait until they put some polish into it. I had some stuff in my backlog anyway. If the inventory can be fixed then I’m mostly good to go.
Good for you for finishing the game but that wasn’t the point I was making and I think you know that. Finishing an unfinished game does not mean the game was finished.
Many enjoyed it because they thought the product was unfinished and they’d receive their moneys worth at a later point in time.
As per usual, the big corps said “haha u thought” and left it as is. Which to me is just another 10 year old game with the same old mechanics I got bored of 5 years ago.
I see. It seems to have a lot of parallels to No Man’s Sky, which had a pretty disastrous launch due to it missing a bunch of promised features, only in that instance the developers actually made good on their word and now it’s an incredible game.
I liked the idea of Starfield when I heard about it because it seemed like a similar idea but with a more realistic art style. Was kinda disappointed seeing it fall on its face the way it did.
But hey, at least they didn’t preorder Minecraft Legends amirite
The game itself is fairly dull once you figure out how all the systems work. It’s not quite even Elite’s “mile wide, inch deep” pool issue (though I think this is unfair to Elite, which I enjoyed immensely).
There’s just not enough to really do and what there is to do is rather flat and bland. The stories are uninteresting and predictable, the combat is good for the early levels but later on relies on just giving enemies more health, so the fights just get longer and longer, the dialogue is tiresome and drab.
Outposts, a potentially interesting continuing play mechanic, are tedious to build and ultimately fairly pointless.
Building new ships is rather fun, but once I got all the ship parts, I pretty quickly stopped playing. The ship combat and very limited space flight is rather boring, after all.
Fwiw the story and faction quests are pretty good, but that’s it. New game plus is boring, planets are empty, outposts are frustrating and borderline pointless. Once the shiny newness wears off, you realize it’s not much of a game.
What happened? I haven’t played the game, but it was my understanding that it had a rocky launch but many still enjoyed it.
It’s a little boring, it seemed unfinished at launch, the performance wasn’t great, and the developers have since claimed that it’s the players who have it all wrong. There’s an interesting story in there somewhere but the game is flawed. When the developers are slow to acknowledge the issues and make updates, I think it causes a lot of players to be apathetic about the game.
In contrast, CD Projekt and Hello Games knew their games were bad at launch and kicked things into gear almost immediately. No bullshit excuses and they kept pushing updates until the games were good. Both are pretty much a case study on how to recover from a bad launch.
It took them literally years to make Cyberpunk anywhere near to properly finished and it still doesn’t have a lot of features they promised pre launch. Similarly with No Mans Sky.
Starfield came out 3.5 months ago. It wasn’t great at launch but it was fucken light years better than Cyberpunk. Bethesda have released a coupe of small-ish bugfix updates and have announced plans to release new content from February. So far they’re no worse than the two examples you listed.
I mean, Bethesda’s PR response has been much, much worse.
Telling players “actually, the game isn’t boring”, is not just condescending, but also a dumb way to make sure the conversation about the game is about how boring it is.
And Emilio going on a rant about how people “don’t know why the game is the way it is”, is not just condescending and unprofessional, but also makes it sound like he is soft admitting the general complaints about it being boring are true.
Also, it doesn’t help that the game is kinda boring…
They didn’t meant it “isn’t boring” in the sense that apparently the entire anti-Starfield bandwagoners have taken it. The quote they’re referring to is this:
“when the astronauts went to the moon, there was nothing there. They certainly weren’t bored”
The point being, whether you agree with them or not, whether you think they succeeded or not, is that the emptiness and scale is supposed to make you feel small in the vast ocean of space.
And an individual feeling butt hurt about negative reviews of the game they have worked on for many many years is hardly surprising. Unprofessional sure but again he wasn’t saying that people’s opinions were wrong, just that the armchair generals were out in force pretending they had any inkling as to what went on during the games development, how much effort went into certain aspects (eg the ever-popular “it isn’t optimized” claim by brainless dorks who just parrot what other brainless dorks have said).
The game is fine. It’s not their best but it is not their worst either. It launched in way way way better shape than FO4, ESO and FO76 at launch. It is playable by most people on PC and consoles, unlike Cyberpunk at launch, and actually has a relatively complete story and endgame, unlike No Mans Sky at launch.
I put in about 70 hours so far but moved on because there were so many other games I wanted to play. I will likely revisit it if they improve things in 2024.
Sure, I get the point about it wanting to make you feel small and what not. But it was still a dumb way to say it, PR speaking. Now all the headlines get to be “Bethesda says game isn’t boring”. That’s not a good way to steer the conversation about your recently released to mixed opinion game.
And Emilio’s reaction, regardless of it was surprising, justified, or whatever, is clearly him talking about the games reaction. So saying that people dont know why “it is why it is”, it reads like he’s trying to distance the conversation from “how it is”, which again makes for terrible headlines and also sounds suspiciously like he is conceding that the negativity has merit.
It’s cool you like it, you do you. But Bethesda’s PR game has been hot garbage.
I wouldn’t say I liked it but I certainly didn’t hate it. It was OK. I’m hopeful they’ll fix it.
The PR has been fine. The reaction from people online, and the click bait headlines some gaming news sites have used, speaks more to their desire to shit on Bethesda because …. Well I don’t know, but I’d say it’s partly because Bethesda deserves a bit of shit, and partly because Microsoft own them and a good percentage of vocal gamers have a massive hate boner for MS.
The fact that Cyberpunk is being compared to Starfield is utterly laughable. That game was in a league of its own at launch. It’s not even close.
knowing bethesda their fixes will not really fix it.
Cyberpunk was really good by the time the 1.5 patch came out. I think it was about a year. No Man’s Sky took at least that long as well. It takes time.
My point is neither one of them tried to defend their poor launches and they sure as hell didn’t say it was the players who just didn’t understand the game. They set to work trying to make it right.
Cyberpunk is one of my favorite games. No Man’s Sky didn’t click for me, but I recognize that it’s a pretty polished game these days.
I think the biggest issue with Starfield is the things they are saying in response to poor reviews and legitimate criticism. It’s not even just bugs. The thing that drove me crazy was the inventory management and menus. You spend so much time on those screens and they are clunky. Here’s a thing that a lot of players have a problem with and the developers defend it as something that works as designed. It’s the same thing with the boring, empty planets, although that one doesn’t bother me so much. The first Mass Effect game was the same way and it was still great.
Cyberpunk 1.5 came out two years and two months after the game launched (yeah I didn’t realise it was that long either until I just looked it up).
I disagree that Bethesda did the things you say they did but I understand your point.
Agreed the inventory is ass. The mod to improve it made a world of difference. I assume Beth were trying to keep it simple but man it is just a turd.
I don’t mind the empty planets but really wish they let you take off and land seamlessly like NMS. That really felt clunky.
What’s the Starfield mod for inventory? I haven’t been playing or really keeping up with the game since launch. I put several hours in and it was interesting, but I figured I would wait until they put some polish into it. I had some stuff in my backlog anyway. If the inventory can be fixed then I’m mostly good to go.
StarUI Inventory on Nexus. Makes a big difference.
I played Cyberpunk with all side-missions at launch, I don’t think it was unfinished.
Sure you did.
Why not?
The game was absolutely not finished, not even close.
While your arguments are convincing, I’m still pretty sure I did, though. As have others, I would suspect.
Good for you for finishing the game but that wasn’t the point I was making and I think you know that. Finishing an unfinished game does not mean the game was finished.
CDPR and Hello Games didn’t come out and say “Fuck you it’s SUPPOSED TO be boring, shut up.”
So ima have to disagree.
Many enjoyed it because they thought the product was unfinished and they’d receive their moneys worth at a later point in time.
As per usual, the big corps said “haha u thought” and left it as is. Which to me is just another 10 year old game with the same old mechanics I got bored of 5 years ago.
You can only replay Skyrim so many times…
I see. It seems to have a lot of parallels to No Man’s Sky, which had a pretty disastrous launch due to it missing a bunch of promised features, only in that instance the developers actually made good on their word and now it’s an incredible game.
I liked the idea of Starfield when I heard about it because it seemed like a similar idea but with a more realistic art style. Was kinda disappointed seeing it fall on its face the way it did.
But hey, at least they didn’t preorder Minecraft Legends amirite
cries
My dozens of thousands of hours on Skyrim beg to differ
My autism brings me back to Minecraft
The game itself is fairly dull once you figure out how all the systems work. It’s not quite even Elite’s “mile wide, inch deep” pool issue (though I think this is unfair to Elite, which I enjoyed immensely).
There’s just not enough to really do and what there is to do is rather flat and bland. The stories are uninteresting and predictable, the combat is good for the early levels but later on relies on just giving enemies more health, so the fights just get longer and longer, the dialogue is tiresome and drab.
Outposts, a potentially interesting continuing play mechanic, are tedious to build and ultimately fairly pointless.
Building new ships is rather fun, but once I got all the ship parts, I pretty quickly stopped playing. The ship combat and very limited space flight is rather boring, after all.
I dropped about 20 hours into it (got a free copy from AMD). I got bored and have very little reason to return to it.
The story is decent but the unimmersive hoops you have to jump through for it are very strange in 2023.
Fwiw the story and faction quests are pretty good, but that’s it. New game plus is boring, planets are empty, outposts are frustrating and borderline pointless. Once the shiny newness wears off, you realize it’s not much of a game.